Output details
35 - Music, Drama, Dance and Performing Arts
Bangor University
The Language of Gaming
The Language of Gaming should be double–weighted as it combines two previously separate disciplines: games studies and applied linguistics (discourse analysis). Its critical insights depend on concepts spanning linguistic/discourse analytical disciplines including lexicology, pragmatics, text linguistics, multimodal and narrative discourse. The research necessitated a specifically designed and compiled paratext corpus comprising 280,716 words and nearly 200 texts from various levels of metaludic discourse: videogame magazine articles, gamer fora and chat threads and live gameplay conversations. Data analysis was particularly time-consuming, involving videorecording and screen-capturing during gameplay, with each session different and some games taking months to complete