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Output details

11 - Computer Science and Informatics

University of Bedfordshire

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Output 47 of 109 in the submission
Article title

Fast Isosurface Rendering on a GPU by Cell Rasterization

Type
D - Journal article
Title of journal
Computer Graphics Forum
Article number
-
Volume number
28
Issue number
8
First page of article
2151
ISSN of journal
14678659
Year of publication
2009
URL
-
Number of additional authors
2
Additional information

<25> This paper was another from Liu’s IIF, which performed a systemic investigation of GPU techniques in the context of volume visualisation. The novel approach to the rendering of isosurfaces within a volumetric grid described in the paper treated e ach volumetric cell as a single rendering primitive, substantially reducing the memory footprint required. A new sorting algorithm complemented the viewing structure and, unlike previous methods, this allowed the rendering of multiple transparent surfaces at virtually no cost. The improved speed made it feasible to employ better interpolation techniques thus also improving the quality of the resulting images.

Interdisciplinary
-
Cross-referral requested
-
Research group
G - Centre for Computer Graphics and Visualisation
Citation count
5
Proposed double-weighted
No
Double-weighted statement
-
Reserve for a double-weighted output
No
Non-English
No
English abstract
-