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11 - Computer Science and Informatics
Teesside University
Controlling narrative time in interactive storytelling
<22> Interactive Narrative has established itself as a new application area for Planning techniques. Yet, despite the dozens of publications featuring planning for narrative generation, the integration between high-level action selection in the narrative and low-level motion generation for virtual characters has been left to ad hoc solutions. In this paper, we argue that temporal planning can provide a principled approach to such an integration in particular when spatial properties of the virtual storyworld impose constraints on ‘physical’ actions’ duration, not captured by standard planning representations. AAMAS is the premier venue for research on autonomous characters, through its ‘virtual agents’ track.