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Output details

34 - Art and Design: History, Practice and Theory

Open University

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Output 24 of 82 in the submission
Article title

Designing Games to Teach Ethics

Type
D - Journal article
Title of journal
Science and Engineering Ethics
Article number
-
Volume number
14
Issue number
3
First page of article
433
ISSN of journal
1353-3452
Year of publication
2008
Number of additional authors
1
Additional information

This output reports research looking at how design students can be more effectively taught ethical concepts which was conducted during a new elective course for product designers and architects at the TU Delft in The Netherlands. An earlier version of the paper was peer reviewed and published at the International Engineering and Product Design Education conference in 2005. Ethical education for engineers is largely case-based and theoretical, unsuited to the reflective practice approach of design and architecture. The research developed a game environment where participants could experience the practice of ethics, rather than simply reason abstractly about ethical dilemmas. Over a three year period, 35 student participants took part, with a small sample of game sessions videoed to analyse the reasoning processes taking place. The main finding of the paper is in showing how it is possible to directly experience ethical consequences in an educational context, and how valuable that is to developing a sense of what ethics in design is about. What was also surprising is how, even in an environment that is ethically framed, there is very little explicit discussion of ethics. The findings of this paper have lead directly to more comprehensive studies across a range of design disciplines concerning the ‘implicit’ nature of ethical decision-making in the design process (Output 1 and Output 2)

Interdisciplinary
-
Cross-referral requested
-
Research group
None
Proposed double-weighted
No
Double-weighted statement
-
Reserve for a double-weighted output
No
Non-English
No
English abstract
-