Output details
11 - Computer Science and Informatics
University of Durham
Game-On-Demand: An Online Game Engine based on Geometry Streaming
<15>Our work has influenced the game content streaming research as evidenced in, e.g. [Shirmohammadi, "Adaptive streaming in mobile cloud gaming", IEEE COMSOC MMTC E-Letter, 8(5), 2013]. Our object prioritization method was extended in [Rahimi et al, "Context-aware 3D object streaming for mobile games”, Proc. NetGames '11] and [Rahimi et al, "Activity-centric streaming of virtual environments and games to mobile devices”, Proc. HAVE '11] to support object streaming for mobile games. Our continuous synchronization method became a foundation of CaveUDK [Lugrin et al, "CaveUDK: a VR game engine middleware", Proc. VRST '12] to support position and states synchronization.