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Output details

11 - Computer Science and Informatics

University of Durham

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Output 29 of 59 in the submission
Article title

Game-On-Demand: An Online Game Engine based on Geometry Streaming

Type
D - Journal article
Title of journal
ACM Transactions on Multimedia Computing, Communications, and Applications
Article number
19
Volume number
7
Issue number
3
First page of article
-
ISSN of journal
1551-6857
Year of publication
2011
Number of additional authors
3
Additional information

<15>Our work has influenced the game content streaming research as evidenced in, e.g. [Shirmohammadi, "Adaptive streaming in mobile cloud gaming", IEEE COMSOC MMTC E-Letter, 8(5), 2013]. Our object prioritization method was extended in [Rahimi et al, "Context-aware 3D object streaming for mobile games”, Proc. NetGames '11] and [Rahimi et al, "Activity-centric streaming of virtual environments and games to mobile devices”, Proc. HAVE '11] to support object streaming for mobile games. Our continuous synchronization method became a foundation of CaveUDK [Lugrin et al, "CaveUDK: a VR game engine middleware", Proc. VRST '12] to support position and states synchronization.

Interdisciplinary
-
Cross-referral requested
-
Research group
B - Innovative Computing Research Group
Citation count
2
Proposed double-weighted
No
Double-weighted statement
-
Reserve for a double-weighted output
No
Non-English
No
English abstract
-