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Output details

35 - Music, Drama, Dance and Performing Arts

Bangor University

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Output 43 of 52 in the submission
Book title

The Language of Gaming

Type
A - Authored book
DOI
-
Publisher of book
Palgrave Macmillan
ISBN of book
978-0230238596
Year of publication
2011
URL
-
Number of additional authors
-
Additional information
-
Interdisciplinary
Yes
Cross-referral requested
36 - Communication, Cultural and Media Studies, Library and Information Management
Research group
None
Proposed double-weighted
Yes
Double-weighted statement

The Language of Gaming should be double–weighted as it combines two previously separate disciplines: games studies and applied linguistics (discourse analysis). Its critical insights depend on concepts spanning linguistic/discourse analytical disciplines including lexicology, pragmatics, text linguistics, multimodal and narrative discourse. The research necessitated a specifically designed and compiled paratext corpus comprising 280,716 words and nearly 200 texts from various levels of metaludic discourse: videogame magazine articles, gamer fora and chat threads and live gameplay conversations. Data analysis was particularly time-consuming, involving videorecording and screen-capturing during gameplay, with each session different and some games taking months to complete

Reserve for a double-weighted output
No
Non-English
No
English abstract
-