Output details
34 - Art and Design: History, Practice and Theory
University of Plymouth
There is no dome?
The research framed in this paper challenges established orthodoxies of FullDome content production and recognises the necessity to radically overhaul FullDome production and distribution by embracing contemporary practices of VJ’s, video mapping and associated production technologies and the transdisciplinary opportunities offered by shifting the focus from the stars to a multitude of content. It consolidates innovations and develops strategies for real-time data visualisation and media content including work by Phillips and his team using game engines and networked sensors.
This research takes place through a collaboration FullDome festivals in: Jena, Germany (http://www.fulldome-festival.de/), Domefest in Albuquerque, New Mexico (http://www.domefest.org/), the Immersive Film Festival in Espinho, Portugal (http://iff.multimeios.pt/), and FULLDOMEUK (http://www.fulldome.org.uk/), founded by and co-organised by Phillips as a vehicle for this research.