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Output details

11 - Computer Science and Informatics

University of St Andrews

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Output title

Virtual worlds, real traffic : interaction and adaptation

Type
E - Conference contribution
Name of conference/published proceedings
MMSys '10 : Proceedings of the first annual ACM SIGMM conference on Multimedia Systems
Volume number
-
Issue number
-
First page of article
305
ISSN of proceedings
-
Year of publication
2010
Number of additional authors
2
Additional information

<05>Multi-User Virtual Worlds (VW) are a novel type of Internet application used by millions in a variety of domains. They are similar to online games in that timeliness is important but their traffic is much less regular and they require much more bandwidth. This paper validates previous studies of VW traffic and offers new insights and understanding. The interplay between network latency, traffic throttles, avatar density, and errors in the client's estimation of avatar positions is demonstrated. These insights have guided the design of better traffic management schemes for VWs and help explain some of the oddities in current user experience.

Interdisciplinary
-
Cross-referral requested
-
Research group
B - Human-computer Interaction
Citation count
3
Proposed double-weighted
No
Double-weighted statement
-
Reserve for a double-weighted output
No
Non-English
No
English abstract
-