Output details
11 - Computer Science and Informatics
University of St Andrews
Virtual worlds, real traffic : interaction and adaptation
<05>Multi-User Virtual Worlds (VW) are a novel type of Internet application used by millions in a variety of domains. They are similar to online games in that timeliness is important but their traffic is much less regular and they require much more bandwidth. This paper validates previous studies of VW traffic and offers new insights and understanding. The interplay between network latency, traffic throttles, avatar density, and errors in the client's estimation of avatar positions is demonstrated. These insights have guided the design of better traffic management schemes for VWs and help explain some of the oddities in current user experience.