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Output details

11 - Computer Science and Informatics

Edinburgh Napier University

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Output 34 of 46 in the submission
Article title

OSCAM - optimized stereoscopic camera control for interactive 3D

Type
D - Journal article
Title of journal
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2011, 30(6), 189:1--189:8.
Article number
-
Volume number
30
Issue number
6
First page of article
189
ISSN of journal
0730-0301
Year of publication
2011
URL
-
Number of additional authors
4
Additional information

<26> This patented work has proved to be a commercially robust, real-time solution to the challenge of ensuring comfortable viewing of 3D stereoscopic video games, which is one of the key issues in the adoption of 3D stereoscopic content. The perceived depth through disparity provided, for the first time, a fail-safe comfortable target depth range by optimising constraints on camera convergence and interaxial separation according to dynamic scene content. The technique was integrated into Cars 2 video game, which made approximately $24m in global lifetime sales and further employed in Disney Consumer Products applications and Theme Park installation prototypes.

Interdisciplinary
-
Cross-referral requested
-
Research group
None
Citation count
6
Proposed double-weighted
No
Double-weighted statement
-
Reserve for a double-weighted output
No
Non-English
No
English abstract
-