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Output details

34 - Art and Design: History, Practice and Theory

Cardiff Metropolitan University (joint submission with University of South Wales and University of Wales Trinity Saint David)

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Output 25 of 42 in the submission
Output title

Play, Autonomy and the Creative Process

Type
E - Conference contribution
DOI
-
Name of conference/published proceedings
The 2nd International Conference on Design Creativity (ICDC2012) Glasgow, UK, 18th-20th September 2012
Volume number
1
Issue number
-
First page of article
87
ISSN of proceedings
n/a
Year of publication
2012
Number of additional authors
2
Additional information

ISSN: 978-1-904670-39-1

This peer-reviewed article published in the proceedings of an international conference explores different types of ‘Play’ to further understand its affect upon the creative process.

Play has started to be recognised as having an effect upon the creative design process, but mainly in terms of playing with prototypes, i.e. physical interaction. In this study, the authors looked at the effects of physical, imaginary, social and non-related play in relation to solving creative problems. Surprisingly, the condition with the highest scoring and fastest completion times was when the type of play was not related to the creativity challenge.

This would suggest that there is more going on than just iterative feedback when a person is playing in the creative design process. This study supports the idea that play may be even more important to the creative process because of the effect it has upon a person’s ‘state of mind’. The suggestion that a person’s ‘state of mind’ has an effect on creative problem solving has been discussed by Csikszentmihalyi in his theory of ‘flow’, and also by Wallas. However this research suggests that play can be a way of enabling a person to get into a ‘state of mind’ that is conducive to creative problem solving. This is of significance, because in a commercial environment (apart from companies such as Google and Apple) play is not usually seen as a tool that can support creative problem solving. This research suggests otherwise.

Interdisciplinary
-
Cross-referral requested
-
Research group
None
Proposed double-weighted
No
Double-weighted statement
-
Reserve for a double-weighted output
No
Non-English
No
English abstract
-