Output details
35 - Music, Drama, Dance and Performing Arts
University of Salford
I’d Hide You
a live online game where players could play from anywhere in the world.
I’d Hide You was a live online game where players could play from anywhere in the world. It was a Blast Theory commission from the BBC/ACE The Space initiative and was premiered at the international festival of new media, Future Everything in May 2012.Ju Row Farr (Blast Theory Artist) and I (Associate Artist) designed workshops delivered over two days, questioning ideas of narrative, closeness and proximity in live and mediated spaces whilst operating mobile devices, navigating site and location and finding strategies for pervasive gaming. An online live streaming device – Bambuser - was used to provide an accessible and immediate platform for interactive play.
Link to images from workshop to live game: I'd Hide You on Dropbox
From workshops to the live event, questions were asked about what could be learned by mixing gaming strategies and immersive experiences, i.e.
• When or why do online participants feel immersed?
• When or why do they feel implicated? The word participant here can refer to the online player or the passer-by.
• When does narrative or ‘online story telling’ take over from the ‘game mechanics’ and vice versa? How do these two elements co-exist?
• What are the possibilities for online participants to author the narrative?
Blast Theory developed I’d Hide You with support from Somethin’ Else and the University of Nottingham and with support from – Mad Lab, University of Salford, Tea Cup and Holdan.