For the current REF see the REF 2021 website REF 2021 logo

Output details

11 - Computer Science and Informatics

University of Bedfordshire

Return to search Previous output Next output
Output 0 of 0 in the submission
Article title

Advances in Games Technology: Software, Models, and Intelligence

Type
D - Journal article
Title of journal
Simulation & Gaming
Article number
-
Volume number
40
Issue number
6
First page of article
752
ISSN of journal
1046-8781
Year of publication
2009
URL
-
Number of additional authors
5
Additional information

<07> Intelligent architectures and algorithms within game engines are required to handle large graphical models/environments. Key components are the player and other characters that occupy and navigate this environment. The player who interacts with the game should feel that the game adapts intelligently and the non-playing characters behave and navigate intelligently in this game environment. AI models are computationally expensive ; In this output we solve this by intelligent strategies to overlap computations or exploitation of CPU/GPU resources that are idle. The other three REF outputs of this author explains specialised cases of intelligent techniques for gaming.

Interdisciplinary
-
Cross-referral requested
-
Research group
G - Centre for Computer Graphics and Visualisation
Citation count
3
Proposed double-weighted
No
Double-weighted statement
-
Reserve for a double-weighted output
No
Non-English
No
English abstract
-