Output details
11 - Computer Science and Informatics
University of Bedfordshire
Advances in Games Technology: Software, Models, and Intelligence
<07> Intelligent architectures and algorithms within game engines are required to handle large graphical models/environments. Key components are the player and other characters that occupy and navigate this environment. The player who interacts with the game should feel that the game adapts intelligently and the non-playing characters behave and navigate intelligently in this game environment. AI models are computationally expensive ; In this output we solve this by intelligent strategies to overlap computations or exploitation of CPU/GPU resources that are idle. The other three REF outputs of this author explains specialised cases of intelligent techniques for gaming.