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Output details

34 - Art and Design: History, Practice and Theory

Lancaster University

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Article title

Experimenting Through Mobile ‘Apps’ and ‘App Stores’

Type
D - Journal article
Title of journal
International Journal of Mobile Human-Computer Interaction
Article number
-
Volume number
3
Issue number
4
First page of article
55
ISSN of journal
1942-390X
Year of publication
2011
Number of additional authors
1
Additional information

This paper is the culmination of several research projects that created experiential game prototypes that were released on mobile ‘App Stores’. This ground breaking ‘Research in the Wild’ approach led to the development of a number of research methods unique to using such stores for player evaluation. The paper focuses on two novel games that attracted a player base of 1.25 million and extended Don Norman’s concept of Information Appliances introduced in his book ‘The Invisible Computer’ to games. In particular it suggested designing games as a social information appliance connecting friends through social networks. This led to a number of invited keynotes at major conferences: Mobile Game 2.0: The Rise of the Widget, Game Developers Conference, San Francisco, USA, February 2008; How do we socialise mobile games? Game Developers Conference, San Francisco, USA, March 2009, Mobile Games as Social Information Appliances, Over the Air, London, September 2009 and Mobile Games as Social Information Appliances or Meme Generators, TEDx North, BBC Manchester, October 2nd 2009. The ‘in the wild’ approach meant they were developed to run on commercial platforms. Thus, we were able to enter them in international innovation competitions for commercial developers with Bombus winning the Nokia Widget competition for 2007 and Four in a Row winning the Vodafone and Nokia Widset Challenge in 2008. These games were considered so innovative that we were invited to demonstrate them at the 4th Annual Nokia Games Summit (2008) in Rome and this was the only academic research to appear alongside games from all the world’s major game developers. It also led to an Extraordinary Achievement Award presented by Nokia for Innovation in Web 2.0 and NFC.

Videos of Four in a Row, Bombus and Paul Coulton’s TEDx talk from the BBC can be found:

http://www.youtube.com/watch?v=3jKWS5KRPwM (1,505 views)

http://www.youtube.com/watch?v=iHFe_Fk3QZs (886 views)

http://tedxtalks.ted.com/video/TEDxManchester-Paul-Coulton-102

Interdisciplinary
-
Cross-referral requested
-
Research group
None
Proposed double-weighted
No
Double-weighted statement
-
Reserve for a double-weighted output
No
Non-English
No
English abstract
-