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Output details

34 - Art and Design: History, Practice and Theory

Bournemouth University

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Article title

Fast simulation of skin sliding

Type
D - Journal article
Title of journal
Computer Animation and Virtual Worlds
Article number
-
Volume number
20
Issue number
2-3
First page of article
333
ISSN of journal
1546427X
Year of publication
2009
URL
-
Number of additional authors
2
Additional information

Originality: In film visual effects and computer games, the realism of the animated characters is paramount to achieving an emotionally engaging experience. Skin sliding is a phenomenon in which skin moves over the underlying layers of fat, muscle and bone. It occurs commonly in the skinned areas covering joints and muscles. Due to the complex interconnections between these separate layers, it is difficult and expensive to simulate yet important to achieving realism. This paper presents a new method to achieve skin sliding effects. To resolve the anomaly of stretching and distortion on the skin layer, our method provides a real-time solution for this complicated problem.

Rigour: Our work was developed based on a technique from structural engineering and evaluates this technique against two other popular embedding methods, demonstrating by experimentation that this approach has the correct properties for simulating sliding skin.

Significance: Our method creates a realistic approximation of skin sliding in real-time, reducing texture distortions in the region where deformation occurs. In comparison to other approaches it is flexible, simple to use, and can be incorporated into any existing animation pipeline. Our method has been evaluated for use in film production by Double Negative studios. Upon request, we have sent our source code to the company.

Interdisciplinary
-
Cross-referral requested
-
Research group
1 - Computer Animation Research Centre
Proposed double-weighted
No
Double-weighted statement
-
Reserve for a double-weighted output
No
Non-English
No
English abstract
-