Output details
34 - Art and Design: History, Practice and Theory
De Montfort University
The Third Woman - interactive film-game for mobile phones based on The Third Man
The Third Woman is an interactive installation artwork which was produced as a result of the European Mobile Lab for Interactive Media Artists (e-Mobil.Art) project. Participants in this project were artists and scientists who are active in creating interactive media art or pursuing innovative interdisciplinary research and wish to collaborate in order to create interactive media artworks. The e-MobiLArt project aimed to provide selected participants with a multicultural, interdisciplinary context, by supporting their travels, collaboration and the exhibition of their work. Selected participants formed groups and worked together in order to develop their projects. During the project, three workshops took place in three different European countries. The resulting interactive installation artworks were exhibited in at least one European museum or gallery space, with the support of a team of established curators and theorists, active in the intersecting fields of art, science and technology.
The Third Woman was the first fully interactive mobile film and utilised a number of technologies including QR codes for that interaction. Combining game and performance elements it evolved in its various incarnations and led to sustained research on multileneal and multivocal narrative structure, the relation between emotion sensing and screen content, storyworlds, which interpenetrate with the audience’s physical environment and performance and game strategies to augment the viewing experience.
The work was undertaken by an international group of practitioner-academics with a clear research trajectory investigating audience interactivity, emotional cinema, bio-art and performance and how such hybridity could both engage and increase audience interactivity.
The Third Woman has been shown around the world (in China, New York, Vienna, Thessalonica and in Bath, UK) and presented at a number of conferences in the digital arts field. Articles have been published in Leonardo and Springer publications.