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Output details

15 - General Engineering

University of Warwick

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Article title

Instant caching for interactive global illumination

Type
D - Journal article
Title of journal
Computer Graphics Forum
Article number
-
Volume number
28
Issue number
8
First page of article
2216
ISSN of journal
0167-7055
Year of publication
2009
URL
-
Number of additional authors
4
Additional information

The computation of realistic physically-based lighting on a single desktop machine is computationally expensive and various methods have proposed exploiting spatial coherence when calculating the lighting at a point such that calculations from other previously computed points can be used. However, this is done at each frame. This paper presents new temporal coherence algorithms that re-use previously computed information from other frames, obtaining significant speedup. This work led to an industrial mathematics sKTP with civil engineering firm Arup (steve.walker@arup.com) to compute high-fidelity renderings for scenarios with dynamic natural lighting.

Interdisciplinary
-
Cross-referral requested
-
Research group
B - Visualisation
Proposed double-weighted
No
Double-weighted statement
-
Reserve for a double-weighted output
No
Non-English
No
English abstract
-