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Output details

34 - Art and Design: History, Practice and Theory

Glasgow School of Art

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Article title

Virtual Voices: Exploring Creative Practices to Support Life Skills Development among Young People Working in a Virtual World Community

Type
D - Journal article
Title of journal
International Journal of Art & Design Education
Article number
-
Volume number
32
Issue number
3
First page of article
331
ISSN of journal
14768062
Year of publication
2013
Number of additional authors
1
Additional information

The aim of the ESRC/EPSRC funded Inter-Life Project was to investigate the use of virtual worlds and creative practices to support the acquisition of transition skills for young people to enhance their management of important life events. The project was highly innovative in terms of its use of multi-method analyses of virtual environments, as well as in its development of Activity Theory to provide an analytical lens, and the ways in which it combined creative practices from Art and Design with informal learning in Education. Inter-Life http://tel.ioe.ac.uk/inter-life was part of the ESRC/EPSRC Technology Enhanced Learning (TEL) Programme, which itself was the final phase of the Teaching and Learning Research Programme (TLRP). Impact details are available at http://www.tel.ac.uk/category/impact The TEL Programme was featured at the Royal Society: http://tel.ioe.ac.uk/2012/11/tel-at-the-royal-society/ and a film of the Programme is also available: https://www.youtube.com/watch?v=8FBC496ggF0&feature=c4-overview-vl&list=PL9FB06867C28D5F07 The dialectical relationship between social justice, active participation, and the development of aesthetic sensibilities is re-emerging as a theme among art and design educators as concerns mount for the future of Art and Design education in the curriculum - particularly in the UK, but also internationally. This paper explores the potential of virtual worlds to support the development of young people’s voices using creative practices – photography, film-making and fashion - as the principal means of engaging young people in developing their understanding of active citizenship. The use of creative practices to support a range of wider educational aims in virtual worlds has not yet been investigated and, we contend, is an area of serious research endeavour. Some implications for future research are outlined.

Interdisciplinary
-
Cross-referral requested
-
Research group
G - Strategic Theme - Education in Art, Design and Architecture
Proposed double-weighted
No
Double-weighted statement
-
Reserve for a double-weighted output
No
Non-English
No
English abstract
-