For the current REF see the REF 2021 website REF 2021 logo

Output details

34 - Art and Design: History, Practice and Theory

Glasgow School of Art

Return to search Previous output Next output
Output 0 of 0 in the submission
Article title

The Realities of Researching Alongside Virtual Youth in Late Modernity: Creative Practices and Activity Theory

Type
D - Journal article
Title of journal
Journal of Youth Studies
Article number
-
Volume number
16
Issue number
-
First page of article
1
ISSN of journal
1469-9680
Year of publication
2013
Number of additional authors
1
Additional information

Published in the leading interdisciplinary journal for studies of youth, edited by Professor Andy Furlong, University of Glasgow, this paper examines some of the fundamental issues of researching with and alongside young people, using empirical evidence from the Inter-Life Project. The aim of the Inter-Life Project was to investigate the use of virtual worlds and creative practices to support the acquisition of transition skills for young people to enhance their management of important life events. The project used multi-method analyses of virtual environments and its development of Activity Theory to provide an analytical lens, and combined creative practices from Art and Design with informal learning in Education. Inter-Life http://tel.ioe.ac.uk/inter-life was part of the ESRC/EPSRC Technology Enhanced Learning (TEL) Programme, which itself was the final phase of the Teaching and Learning Research Programme (TLRP). Impact details are available at http://www.tel.ac.uk/category/impact. The TEL Programme was featured at the Royal Society: http://tel.ioe.ac.uk/2012/11/tel-at-the-royal-society/ and a film of the Programme is also available: https://www.youtube.com/watch?v=8FBC496ggF0&feature=c4-overview-vl&list=PL9FB06867C28D5F07. The ESRC/EPSRC-funded Inter-Life Project developed a ‘Virtual Research Community’ in Second Life™, to investigate how young people can work creatively to develop their own agency and subjectivities. We reflect on these challenges as they articulated with the ‘Inter-Life’ project’s aims. They include the need for more empirical evidence of the realities of young people’s lives with ICTs, and for re-theorisation of their subjectivities in ICT settings. We interrogate the challenges of participatory research in such settings, and the role of creative practices and virtual spaces in finding a voice and being a participatory researcher. In the second part we illustrate the realities of researching in a virtual world, through the lived experience of young people who worked with us. We explore how Activity Theory might assist in the methodological and analytical work of researching young people’s creativity in a virtual world.

Interdisciplinary
-
Cross-referral requested
-
Research group
G - Strategic Theme - Education in Art, Design and Architecture
Proposed double-weighted
No
Double-weighted statement
-
Reserve for a double-weighted output
No
Non-English
No
English abstract
-