Output details
34 - Art and Design: History, Practice and Theory
University of Plymouth
Play Orbit: jungando con la historia del juego
This long chapter revisits the existing materials concerning the exhibition at the ICA in 1968 which was curated by Jasia Reichardt under the title Play Orbit. The research identifies a particular significance for the exhibition, which has been overshadowed by her Cybernetic Serendipity, in the use of a community of artists as a research instrument.
The research process underpinning the article and the evidential base for the argument is a contextual review of the concept intended to bridge the binary between game theory and ludics which have become de facto the organizing principle of the discourse. The research also insists on the use of primary evidence from history to support claims about games and gaming as an antidote to much generalization based on small and local case studies. The article returned to primary sources as evidence and found the origins and concepts that began the idea of the exhibition. The author also drew directly on recent conversations with Jasia Reichardt and passed the article to her before publication; in addition versions of the article were first presented as papers in international conferences in order to garner peer feedback.