Output details
34 - Art and Design: History, Practice and Theory
University of Dundee
The Interactive Spectacle and the Digital Situationist
During the 1960s, the ‘Situationists’ defined ‘The Society of the Spectacle’ as the alienation of the individual by an increasingly mediated and commoditized modern world that has spread across the globe, pacifying its audience with the manufacture of lack and the control of desire. Railing against this spread of spectacular culture, the Situationists sought to free themselves from it by employing direct action and the creation of ‘situations’ that attempted to make clear the restrictive boundaries, both intellectual and environmental, that the habituated processes of modern capitalism (in the form of production and consumption, work and leisure) had placed upon everyday life.
Now, in the era of an emergent digital and interactive spectacle that permeates every aspect of our culture, O'Neill argues that what has been added to the spectacle is the illusion of agency administered through new technological conduits. For example, virtual environments only deliver visitation and visualization of places that, despite attempts at access by the viewer, remain remote. O'Neill also argues that in our new digitally enhanced cultural spaces, despite restrictions, radical interventions can still be made. Digital technology has provided platforms for expressing opinion that was previously impossible in older media forms, however they are limited and for many they are not accessible at all.
O'Neill put forward the case that Situationist theory should take its place in helping to describe such ‘situations’. In doing so, O'Neill critiques several examples of contemporary radical artistic intervention in relation to the Situationist practices of the dérive and détournement. This critique reveals how situationist ideas can help us understand our increasingly technologized world and our struggle for agency and control of these spaces and the effects they have on our everyday lives.